package com.proj.android.canyondefense.game.assets;

import com.proj.android.canyondefense.core.base.ISound;

public class SoundAssets {
	public static ISound sndAirStrike;
	public static ISound sndAttackStart;
	public static ISound sndBoomber;
	public static ISound sndBoomHi;
	public static ISound sndBoomLow;
	public static ISound sndBoomBig;
	public static ISound sndBotRepair;
	public static ISound sndBuildTower;
	public static ISound sndBuildWall;
	public static ISound sndChallengesComplete;
	public static ISound sndDeadMan;
	public static ISound sndDropSquad;
	public static ISound sndMedalShow;
	public static ISound sndNewRanc;
	public static ISound sndSell;
	public static ISound sndShootCanon;
	public static ISound sndShootEMP;
	public static ISound sndShootIR;;
	public static ISound sndShootJammer;
	public static ISound sndShootTesla;
	public static ISound sndShootMG;
	public static ISound sndShootMissile;
	public static ISound sndShootReflect;
	public static ISound sndStorm;
	public static ISound sndWallDestroyHitRock;
	public static ISound sndTowerDestroy;
	public static ISound sndFailSing;
	public static ISound sndWinSing;
}
